UBC Computer Engineering student focused on backend basics: APIs, data handling, and clean code. I learn by building small services in Python/JavaScript and experimenting with different models, such as NumPy, to add AI features. Open to SWE internships.
In my free time, I enjoy hanging out with friends, playing basketball, working out, and playing video games!
Oct 2024 – Present
Working at MindTap (part of UBC's Multifaceted Innovations in Neurotechnology), I am building an EEG neural interface that turns brain signals into smartphone commands. I work on signal processing and software: band-pass filtering to isolate target bands, noise cleanup, simple feature extraction (amplitude, band power), and threshold-based classification to trigger actions. I am also co-developing a small calibration app that onboards new users through a game and saves per-user profiles. This project lets me work across hardware and software to deliver an end to end system. I presented our progress at MURC (a design contest), and we were recognized and published by the Canadian Journal of Undergraduate Research.
Mar 2022 – Sep 2024
I led and mentored 300+ students, designed and delivered lessons, and built projects in C#, JavaScript, Python, and Arduino. I reviewed code, debugged issues in real time, and documented clear guides to reinforce clean patterns. I also founded a chess club, developed a beginner-to-intermediate curriculum, and coached 50+ students while organizing regular sessions.
Shipped a web app that turns prose into manga panels using OpenAI image APIs. Implemented scene extraction, prompt chaining, and panel layout; handled rate limits and content filters. Developed during UBC's ProductX Hackathon.
Payment Analyzer in Python: read CSV statements, normalize vendors, and compute credit/debit totals and net per vendor or month. Implemented grouping, sorting, date filters, and one-click export with pandas + Streamlit to speed up reconciliation.
After building a Flappy Bird clone, I built a Unity catcher game. Implemented a spawner, 2D physics, input handling, collision-based scoring, and simple UI. Single game mode; focused on clean C# scripts, prefabs, and straightforward state management.
Email me at guneevd@student.ubc.ca
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