Builder, coder, and ML enthusiast—pushing the boundaries where neural networks intersect with hardware and embedded systems as a UBC engineering student.
✉️ Contact MeMy team and I are working to make a neural interface, using an EEG-based system, to control a smartphone with brainwave activity. I am wokring with the system signal to help make a pipline which processes raw EEG data and converts it into an actionable command. In the software group, I am helping develop an app with an interactive game to calibrate an EEG for new users. At a recent design presentation (MURC), I practiced effectively communicating our technical project to potential stakeholders.
Over two years, I taught over 200 students programming in C#, JavaScript, and Python at Code Ninjas. I helped kids build games, robots, and logic skills using an online IDE, Unity, and Roblox Studio.
I made a Unity-based clone of Flappy Bird with score tracking. I learned about physics in 2D environments and the basics of object-oriented programming (C#).
I independently developed a catcher game built in Unity where players catch falling items. This project sharpened my C# skills.
Built a web app that transforms novel text into manga panels using OpenAI image generation models and AI APIs. This project taught me how to collaborate and work around obstacles, while also realizing when it is time to alter the approach to the question.
Used MATLAB to track joint displacement over time and generate real-time plots of joint angles and displacement. This is especially applicable to biomechanics, where joint angles are important to study.